godot/modules/gdnative/gdnative/string_name.cpp

92 lines
4.0 KiB
C++

/*************************************************************************/
/* string_name.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/string_name.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include <string.h>
#ifdef __cplusplus
extern "C" {
#endif
static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
StringName *dest = (StringName *)r_dest;
const String *name = (const String *)p_name;
memnew_placement(dest, StringName(*name));
}
void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
StringName *dest = (StringName *)r_dest;
memnew_placement(dest, StringName(p_name));
}
godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
godot_string ret;
const StringName *self = (const StringName *)p_self;
memnew_placement(&ret, String(*self));
return ret;
}
uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
const StringName *self = (const StringName *)p_self;
return self->hash();
}
const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
const StringName *self = (const StringName *)p_self;
return self->data_unique_pointer();
}
godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
const StringName *self = (const StringName *)p_self;
const StringName *other = (const StringName *)p_other;
return *self == *other;
}
godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
const StringName *self = (const StringName *)p_self;
const StringName *other = (const StringName *)p_other;
return *self < *other;
}
void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
StringName *self = (StringName *)p_self;
self->~StringName();
}
#ifdef __cplusplus
}
#endif