godot/modules/gltf/extensions
tamas e19f0042ca Retain meta data set on imported nodes
During the import process, many importer nodes are replaced with their
engine node counterparts. For example, ImporterMeshInstance3D is
replaced with a MeshInstance3D node. Any meta data set on these
importer nodes, i.e. through a GLTFDocumentExtension, are lost during
the conversion. This change copies over any meta data set on these
importer nodes to their engine counterparts.
2024-06-18 12:39:34 -05:00
..
physics Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers 2024-04-26 11:08:19 +02:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document_extension.cpp
gltf_document_extension.h
gltf_document_extension_convert_importer_mesh.cpp Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
gltf_document_extension_convert_importer_mesh.h Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
gltf_document_extension_texture_ktx.cpp
gltf_document_extension_texture_ktx.h
gltf_document_extension_texture_webp.cpp
gltf_document_extension_texture_webp.h
gltf_light.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_light.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_spec_gloss.cpp
gltf_spec_gloss.h