godot/drivers/gles3/shaders
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
..
SCsub Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
canvas_shadow.glsl
copy.glsl Screen space reflection effect 2016-11-29 19:55:12 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl working reflection probes!! 2016-11-19 13:23:37 -03:00
effect_blur.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
resolve.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
scene.glsl can bake for omni and spotlight 2016-12-22 10:00:15 -03:00
screen_space_reflection.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
ssao.glsl Support for SSAO 2016-12-04 12:45:30 -03:00
ssao_blur.glsl Support for SSAO 2016-12-04 12:45:30 -03:00
ssao_minify.glsl Support for SSAO 2016-12-04 12:45:30 -03:00
subsurf_scattering.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
tonemap.glsl DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00