godot/platform
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
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android Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
ios Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
linuxbsd X11: Fix creating RenderingDevice after #93706 2024-06-29 14:03:29 +02:00
macos Merge pull request #93342 from kus04e4ek/build-fix 2024-06-24 11:14:10 +02:00
web Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion 2024-07-04 11:31:58 +02:00
windows Merge pull request #93152 from RandomShaper/prebuilt_asan 2024-07-02 17:27:31 +02:00
register_platform_apis.h
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00