godot/scene/2d/physics
A Thousand Ships 9dc231366d
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +02:00
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joints Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
SCsub
animatable_body_2d.cpp
animatable_body_2d.h
area_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
area_2d.h
character_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
character_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_2d.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
collision_object_2d.h
collision_polygon_2d.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
collision_shape_2d.h
kinematic_collision_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
physical_bone_2d.h
physics_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physics_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp
ray_cast_2d.h
rigid_body_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
rigid_body_2d.h
shape_cast_2d.cpp Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
shape_cast_2d.h Expose `ShapeCast{2D,3D}::get_collision_result` 2024-08-15 16:20:13 +02:00
static_body_2d.cpp
static_body_2d.h