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default_theme
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Merge pull request #37517 from nekomatata/slider-grab-area-highlight
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2020-04-10 12:08:02 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animation.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
animation.h
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Fix out of bound array access caused by unassigned variable
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2020-04-01 19:29:35 +02:00 |
audio_stream_sample.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
audio_stream_sample.h
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…
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bit_map.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
bit_map.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
box_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
box_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
capsule_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
capsule_shape_2d.h
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…
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capsule_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
capsule_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
circle_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
circle_shape_2d.h
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…
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concave_polygon_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
concave_polygon_shape_2d.h
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…
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concave_polygon_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
concave_polygon_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
convex_polygon_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
convex_polygon_shape_2d.h
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…
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convex_polygon_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
convex_polygon_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
curve.cpp
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
curve.h
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…
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cylinder_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
cylinder_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
dynamic_font.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
dynamic_font.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
environment.cpp
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Tweak SSAO property hints to allow setting more precise values
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2020-04-23 21:46:20 +02:00 |
environment.h
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
font.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
font.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
gradient.cpp
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…
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gradient.h
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[Core] Rename linear_interpolate to lerp
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2020-04-29 04:02:49 -04:00 |
height_map_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
height_map_shape_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
line_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
line_shape_2d.h
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…
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material.cpp
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
material.h
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Refactored shadowmapping.
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2020-04-08 11:19:43 -03:00 |
mesh.cpp
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Add caching the lightmap unwrapping on import
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2020-04-22 15:34:00 +02:00 |
mesh.h
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Add caching the lightmap unwrapping on import
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2020-04-22 15:34:00 +02:00 |
mesh_data_tool.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
mesh_data_tool.h
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…
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mesh_library.cpp
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…
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mesh_library.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
multimesh.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
multimesh.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
navigation_mesh.cpp
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…
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navigation_mesh.h
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…
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packed_scene.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
packed_scene.h
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…
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particles_material.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
particles_material.h
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…
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physics_material.cpp
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…
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physics_material.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
polygon_path_finder.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
polygon_path_finder.h
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…
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primitive_meshes.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
primitive_meshes.h
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…
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ray_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
ray_shape_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
rectangle_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
rectangle_shape_2d.h
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…
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resource_format_text.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
resource_format_text.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
segment_shape_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
segment_shape_2d.h
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…
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shader.cpp
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
shader.h
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Exposed RenderingDevice to script API
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2020-04-20 21:21:58 -03:00 |
shape_2d.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shape_2d.h
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…
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shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
skin.cpp
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…
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skin.h
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…
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sky.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sky.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky_material.cpp
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Add light size to Sky Shaders
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2020-04-17 09:32:24 -07:00 |
sky_material.h
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Add light size to Sky Shaders
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2020-04-17 09:32:24 -07:00 |
sphere_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
sphere_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
style_box.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
style_box.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
surface_tool.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
surface_tool.h
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…
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text_file.cpp
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…
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text_file.h
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…
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texture.cpp
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Add set_frame, pause, and oneshot to AnimatedTexture
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2020-04-29 00:26:37 +08:00 |
texture.h
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Add set_frame, pause, and oneshot to AnimatedTexture
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2020-04-29 00:26:37 +08:00 |
theme.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
theme.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
tile_set.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
tile_set.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
video_stream.h
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…
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visual_shader.cpp
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Adds warning to the uniform name in visual shader if its equal to keyword
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2020-04-06 12:29:50 +03:00 |
visual_shader.h
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Adds warning to the uniform name in visual shader if its equal to keyword
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2020-04-06 12:29:50 +03:00 |
visual_shader_nodes.cpp
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…
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visual_shader_nodes.h
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…
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world_2d.cpp
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Expose the cell_size affecting VisibilityNotifier2D precision
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2020-04-28 10:33:45 +03:00 |
world_2d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_3d.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
world_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_margin_shape_3d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_margin_shape_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |