godot/tests/core/config/test_project_settings.h

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/**************************************************************************/
/* test_project_settings.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/**************************************************************************/
#ifndef TEST_PROJECT_SETTINGS_H
#define TEST_PROJECT_SETTINGS_H
#include "core/config/project_settings.h"
#include "core/variant/variant.h"
#include "tests/test_macros.h"
namespace TestProjectSettings {
TEST_CASE("[ProjectSettings] Get existing setting") {
CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name");
CHECK_EQ(variant.get_type(), Variant::STRING);
String name = variant;
CHECK_EQ(name, "GDScript Integration Test Suite");
}
TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") {
CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name", "SomeDefaultValue");
CHECK_EQ(variant.get_type(), Variant::STRING);
String name = variant;
CHECK_EQ(name, "GDScript Integration Test Suite");
}
TEST_CASE("[ProjectSettings] Non existing setting is null") {
CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
CHECK_EQ(variant.get_type(), Variant::NIL);
}
TEST_CASE("[ProjectSettings] Non existing setting should return default value") {
CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
CHECK_EQ(variant.get_type(), Variant::NIL);
variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting", "my_nice_default_value");
CHECK_EQ(variant.get_type(), Variant::STRING);
String name = variant;
CHECK_EQ(name, "my_nice_default_value");
CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
}
TEST_CASE("[ProjectSettings] Set value should be returned when retrieved") {
CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
Variant variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
CHECK_EQ(variant.get_type(), Variant::NIL);
ProjectSettings::get_singleton()->set_setting("my_custom_setting", true);
CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
CHECK_EQ(variant.get_type(), Variant::BOOL);
bool value = variant;
CHECK_EQ(true, value);
CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
}
} // namespace TestProjectSettings
#endif // TEST_PROJECT_SETTINGS_H