93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_gles3.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZER_OPENGL_H
|
|
#define RASTERIZER_OPENGL_H
|
|
|
|
#include "drivers/gles3/rasterizer_platforms.h"
|
|
#ifdef GLES3_BACKEND_ENABLED
|
|
|
|
#include "rasterizer_canvas_gles3.h"
|
|
#include "rasterizer_scene_gles3.h"
|
|
#include "rasterizer_storage_gles3.h"
|
|
#include "servers/rendering/renderer_compositor.h"
|
|
|
|
class RasterizerGLES3 : public RendererCompositor {
|
|
private:
|
|
uint64_t frame = 1;
|
|
float delta = 0;
|
|
|
|
double time_total = 0.0;
|
|
double time_scale = 1.0;
|
|
|
|
protected:
|
|
RasterizerCanvasGLES3 canvas;
|
|
RasterizerStorageGLES3 storage;
|
|
RasterizerSceneGLES3 scene;
|
|
|
|
void _blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect);
|
|
|
|
public:
|
|
RendererStorage *get_storage() { return &storage; }
|
|
RendererCanvasRender *get_canvas() { return &canvas; }
|
|
RendererSceneRender *get_scene() { return &scene; }
|
|
|
|
void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
|
|
|
|
void initialize();
|
|
void begin_frame(double frame_step);
|
|
|
|
void prepare_for_blitting_render_targets();
|
|
void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount);
|
|
|
|
void end_frame(bool p_swap_buffers);
|
|
|
|
void finalize() {}
|
|
|
|
static RendererCompositor *_create_current() {
|
|
return memnew(RasterizerGLES3);
|
|
}
|
|
|
|
static void make_current() {
|
|
_create_func = _create_current;
|
|
}
|
|
|
|
virtual bool is_low_end() const { return true; }
|
|
uint64_t get_frame_number() const { return frame; }
|
|
double get_frame_delta_time() const { return delta; }
|
|
|
|
RasterizerGLES3();
|
|
~RasterizerGLES3() {}
|
|
};
|
|
|
|
#endif // GLES3_BACKEND_ENABLED
|
|
|
|
#endif
|