78 lines
3.2 KiB
C++
78 lines
3.2 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_common.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_STORAGE_COMMON_H
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#define RASTERIZER_STORAGE_COMMON_H
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class RasterizerStorageCommon {
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public:
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enum FVF {
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FVF_UNBATCHED,
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FVF_REGULAR,
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FVF_COLOR,
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FVF_LIGHT_ANGLE,
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FVF_MODULATED,
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FVF_LARGE,
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};
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// these flags are specifically for batching
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// some of the logic is thus in rasterizer_storage.cpp
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// we could alternatively set bitflags for each 'uses' and test on the fly
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enum BatchFlags {
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PREVENT_COLOR_BAKING = 1 << 0,
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PREVENT_VERTEX_BAKING = 1 << 1,
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// custom vertex shaders using BUILTINS that vary per item
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PREVENT_ITEM_JOINING = 1 << 2,
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USE_MODULATE_FVF = 1 << 3,
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USE_LARGE_FVF = 1 << 4,
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};
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enum BatchType : uint16_t {
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BT_DEFAULT = 0,
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BT_RECT = 1,
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BT_LINE = 2,
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BT_LINE_AA = 3,
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BT_POLY = 4,
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BT_DUMMY = 5, // dummy batch is just used to keep the batch creation loop simple
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};
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enum BatchTypeFlags {
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BTF_DEFAULT = 1 << BT_DEFAULT,
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BTF_RECT = 1 << BT_RECT,
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BTF_LINE = 1 << BT_LINE,
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BTF_LINE_AA = 1 << BT_LINE_AA,
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BTF_POLY = 1 << BT_POLY,
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};
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};
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#endif // RASTERIZER_STORAGE_COMMON_H
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