godot/scene
John Wigg ee8b3bef2d Limit undo stack size
The stack size of the undo history of a TextEdit was not limited leading
to potential memory leaks when doing lots of operations on a TextEdit.

This commit adds the option gui/common/text_edit_undo_stack_max_size
to the project settings. The first element of the undo stack is popped
if the stack's size exceeds this value ensuring limited memory usage.

The default stack size setting is 1024.

Fixes #37838.

(cherry picked from commit 4a82390aaf)
2020-05-01 10:56:58 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-16 11:45:40 +02:00
3d Make softbody completelly stiff to attachment point 2020-05-01 10:56:57 +02:00
animation Emit signal when animation ends by seek 2020-04-23 11:11:13 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix profiler frame number stops updating when window is minimized 2020-04-16 12:01:52 +02:00
gui Limit undo stack size 2020-05-01 10:56:58 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Merge pull request #38156 from Calinou/tweak-ssao-property-hints-3.2 2020-04-25 12:55:33 +02:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00