godot/platform
Hein-Pieter van Braam c3ac242181 When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.

This fixes #21720

(cherry picked from commit 9a1deedb84)
2019-07-03 14:18:17 +02:00
..
android fixed branch on uninit and data race in editor android device polling 2019-07-03 13:06:46 +02:00
haiku Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
iphone SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 13:02:53 +01:00
javascript Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
osx [macOS] Allow using user provided `.icns` files for exported app icons. 2019-07-03 12:33:25 +02:00
server SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 17:01:46 +02:00
uwp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
windows Fix multitouch input not working on certain devices on Windows 2019-07-03 14:07:11 +02:00
x11 When resizing an X11 window wait for the WM to process our request 2019-07-03 14:18:17 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_platform_apis.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00