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renderer_rd
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Add named resources and debug labels in RenderDoc
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2021-01-25 20:04:13 -08:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_cull.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_cull.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_scene_cull.cpp
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
renderer_scene_cull.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_scene_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_viewport.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
rendering_device.cpp
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Add named resources and debug labels in RenderDoc
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2021-01-25 20:04:13 -08:00 |
rendering_device.h
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Add named resources and debug labels in RenderDoc
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2021-01-25 20:04:13 -08:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_default.cpp
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Several GI related optimizations and fixes
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2021-01-24 19:29:07 -03:00 |
rendering_server_default.h
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_wrap_mt.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_wrap_mt.h
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
shader_language.cpp
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Prevent crash due to assigning incorrect order of instance uniform
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2021-01-10 10:52:30 +03:00 |
shader_language.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_types.cpp
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Renamed `emit_particle` to `emit_subparticle` shader function
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2021-01-12 09:41:08 +03:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |