godot/modules/gltf
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
..
doc_classes Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
editor Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
extensions
structures
README.md
SCsub
config.py
gltf_defines.h
gltf_document.cpp Use the Blender file name instead of the generated GLTF file name 2023-11-09 12:11:39 -06:00
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
register_types.cpp
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.