godot/modules/openxr
Bastiaan Olij 1d82ae22c0
Remove unused grip touch action from default OpenXR action map
(cherry picked from commit 3af0176e8c)
2023-12-07 10:27:04 +01:00
..
action_map Remove unused grip touch action from default OpenXR action map 2023-12-07 10:27:04 +01:00
doc_classes Fix various typos with codespell 2023-10-06 12:52:22 +02:00
editor Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
extensions Fix various typos with codespell 2023-10-06 12:52:22 +02:00
scene OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
SCsub openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table 2023-10-26 10:01:48 +02:00
config.py Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
openxr_api.cpp Fix various typos with codespell 2023-11-11 23:01:24 +01:00
openxr_api.h Fixing incorrect swapchain release timing 2023-10-05 01:34:51 -06:00
openxr_api_extension.cpp Add GDExtension support for OpenXR extension wrappers 2023-07-26 10:27:14 +02:00
openxr_api_extension.h Add GDExtension support for OpenXR extension wrappers 2023-07-26 10:27:14 +02:00
openxr_interface.cpp OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00
openxr_interface.h OpenXR - add access to hand joint validity flags 2023-10-05 13:37:26 +11:00
openxr_platform_inc.h Implement OpenXR Foveated rendering support 2023-09-25 17:12:20 +10:00
openxr_util.cpp
openxr_util.h
register_types.cpp OpenXR Fix small hand tracking issues 2023-10-04 13:18:31 +11:00
register_types.h
util.h Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00