godot/core/string
Rémi Verschelde cf6978f286 Merge pull request #64833 from MarcusElg/naninfprinting
Improve string formatting (%f and %v) for inf and nan
2022-10-03 09:23:12 +02:00
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SCsub
char_range.inc [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
char_utils.h [TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function. 2022-08-02 08:30:20 +03:00
locales.h HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
optimized_translation.h
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation.cpp Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
translation.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h
ucaps.h
ustring.cpp Merge pull request #64833 from MarcusElg/naninfprinting 2022-10-03 09:23:12 +02:00
ustring.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00