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effects
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Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
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2022-09-13 17:49:32 +10:00 |
environment
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Fix MSVC warning C4702: unreachable code
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2022-09-28 16:46:48 +02:00 |
forward_clustered
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
forward_mobile
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
shaders
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
storage_rd
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Fix typos with codespell
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2022-09-30 14:23:36 +02:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
cluster_builder_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
cluster_builder_rd.h
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Rename `str2var` to `str_to_var` and similar
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2022-08-26 14:58:22 +02:00 |
effects_rd.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
effects_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
framebuffer_cache_rd.cpp
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
framebuffer_cache_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
pipeline_cache_rd.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
pipeline_cache_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_canvas_render_rd.cpp
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Clean up canvas light shader API.
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2022-09-28 11:46:58 -07:00 |
renderer_canvas_render_rd.h
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Rename `uniform` to `parameter` across the engine
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2022-09-01 11:42:57 +03:00 |
renderer_compositor_rd.cpp
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Add various null checks in RenderingServer
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2022-09-30 10:18:14 +08:00 |
renderer_compositor_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
renderer_scene_render_rd.cpp
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Add various null checks in RenderingServer
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2022-09-30 10:18:14 +08:00 |
renderer_scene_render_rd.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
shader_rd.cpp
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Rename String `plus_file` to `path_join`
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2022-08-29 19:38:13 -05:00 |
shader_rd.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |