godot/servers/rendering/renderer_rd
clayjohn 3126619aa5 Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
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effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Fix MSVC warning C4702: unreachable code 2022-09-28 16:46:48 +02:00
forward_clustered Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
forward_mobile Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
shaders Update Instance flags in shaders to match instance flags in engine 2022-10-02 21:37:06 -07:00
storage_rd Fix typos with codespell 2022-09-30 14:23:36 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Clean up canvas light shader API. 2022-09-28 11:46:58 -07:00
renderer_canvas_render_rd.h Rename `uniform` to `parameter` across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_scene_render_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
shader_rd.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00