godot/core/object/reference.cpp

133 lines
4.5 KiB
C++

/*************************************************************************/
/* reference.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "reference.h"
#include "core/object/script_language.h"
bool Reference::init_ref() {
if (reference()) {
if (!is_referenced() && refcount_init.unref()) {
unreference(); // first referencing is already 1, so compensate for the ref above
}
return true;
} else {
return false;
}
}
void Reference::_bind_methods() {
ClassDB::bind_method(D_METHOD("init_ref"), &Reference::init_ref);
ClassDB::bind_method(D_METHOD("reference"), &Reference::reference);
ClassDB::bind_method(D_METHOD("unreference"), &Reference::unreference);
}
int Reference::reference_get_count() const {
return refcount.get();
}
bool Reference::reference() {
uint32_t rc_val = refcount.refval();
bool success = rc_val != 0;
if (success && rc_val <= 2 /* higher is not relevant */) {
if (get_script_instance()) {
get_script_instance()->refcount_incremented();
}
if (instance_binding_count > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
ScriptServer::get_language(i)->refcount_incremented_instance_binding(this);
}
}
}
}
return success;
}
bool Reference::unreference() {
uint32_t rc_val = refcount.unrefval();
bool die = rc_val == 0;
if (rc_val <= 1 /* higher is not relevant */) {
if (get_script_instance()) {
bool script_ret = get_script_instance()->refcount_decremented();
die = die && script_ret;
}
if (instance_binding_count > 0 && !ScriptServer::are_languages_finished()) {
for (int i = 0; i < MAX_SCRIPT_INSTANCE_BINDINGS; i++) {
if (_script_instance_bindings[i]) {
bool script_ret = ScriptServer::get_language(i)->refcount_decremented_instance_binding(this);
die = die && script_ret;
}
}
}
}
return die;
}
Reference::Reference() :
Object(true) {
refcount.init();
refcount_init.init();
}
Variant WeakRef::get_ref() const {
if (ref.is_null()) {
return Variant();
}
Object *obj = ObjectDB::get_instance(ref);
if (!obj) {
return Variant();
}
Reference *r = cast_to<Reference>(obj);
if (r) {
return REF(r);
}
return obj;
}
void WeakRef::set_obj(Object *p_object) {
ref = p_object ? p_object->get_instance_id() : ObjectID();
}
void WeakRef::set_ref(const REF &p_ref) {
ref = p_ref.is_valid() ? p_ref->get_instance_id() : ObjectID();
}
void WeakRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref);
}