.. |
shaders
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
|
clang-format: Enable `BreakBeforeTernaryOperators`
|
2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
|
Add DEV_ASSERT and DEV_CHECK macros
|
2021-10-04 14:57:54 +01:00 |
rasterizer_canvas_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
rasterizer_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
rasterizer_scene_gles3.h
|
Add high quality glow mode
|
2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
|
Merge pull request #54733 from robfram/particles-emit-old-location
|
2021-11-15 23:16:32 +01:00 |
rasterizer_storage_gles3.h
|
[HTML5] Call glGetBufferSubData directly from C++.
|
2021-11-14 15:54:05 +01:00 |
shader_cache_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_cache_gles3.h
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_compiler_gles3.cpp
|
Merge pull request #53411 from RandomShaper/ubershaders_3.x
|
2021-11-09 13:12:44 +01:00 |
shader_compiler_gles3.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |
shader_gles3.h
|
Implement async shader compilation plus caching for GL ES 3
|
2021-11-09 12:19:12 +01:00 |