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shaders
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Trunc shader function fixed
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2021-12-18 17:50:58 -03:00 |
rasterizer_canvas_base_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_base_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_scene_gles2.cpp
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Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
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2022-01-22 15:25:09 +01:00 |
rasterizer_scene_gles2.h
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Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
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2022-01-22 15:25:09 +01:00 |
rasterizer_storage_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_storage_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles2.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles2.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |