godot/scene
2020-07-03 12:19:26 -06:00
..
2d Revert "Implement Skew in Node2D" 2020-06-22 10:26:06 +02:00
3d Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
animation SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gui Handle gone TabContainer popup nicely 2020-06-24 19:31:26 +02:00
main Fix signal duplication bug when duplicating node with instanced children 2020-06-11 09:37:47 +08:00
resources Use mesh instead of immediate for drawing Sprite3D 2020-07-03 12:19:26 -06:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00