godot/servers/visual
lawnjelly 6c1e243fa2 Portals - fix gameplay monitor unloading
The gameplay monitor wasn't being unloaded correctly in between levels. This meant that exit signals were not being sent, and entered signals for the new level were being missed.

This PR sends appropriate exit signals on unloading, and clear the data.
2022-01-21 09:38:48 +00:00
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portals Portals - fix gameplay monitor unloading 2022-01-21 09:38:48 +00:00
rasterizer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_language.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp Fix invalid read when using LightOccluder2D 2022-01-19 16:02:54 +01:00
visual_server_canvas.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_scene.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_scene.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_viewport.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00