godot/servers/rendering/renderer_rd/forward_clustered
reduz 6c55d2aad2 Fix Render Info
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
..
render_forward_clustered.cpp Fix Render Info 2021-07-03 10:15:04 -03:00
render_forward_clustered.h Fix Render Info 2021-07-03 10:15:04 -03:00
scene_shader_forward_clustered.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
scene_shader_forward_clustered.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00