688dc534e5
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials. |
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tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |