godot/platform
Gromph c652cb62db
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc)
2021-06-29 13:48:55 +02:00
..
android Remove FIXME comment from fixed issue in Android Export 2021-06-17 13:18:50 +02:00
iphone Remove duplicate orientation settings in the iOS export preset 2021-05-31 11:27:26 +02:00
javascript [HTML5] Update eslint and jsdoc dependencies. 2021-06-17 13:24:44 +02:00
osx [macOS] Allow "on top" windows to enter full-screen mode. 2021-05-24 12:59:36 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 12:34:27 +02:00
uwp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:48:55 +02:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Linux: Fix embree unbundling on aarch64 2021-05-31 11:13:38 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00