godot/drivers/gles3
Dominic 93fd5da49c Add wireframe for compatibility mode
(cherry picked from commit bae6f86257)
2024-01-25 18:32:35 +01:00
..
effects Only copy the relevant portion of the screen when copying to backbuffer in Compatibility backend 2024-01-24 15:57:59 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix 2D normals for transposed texture 2024-01-25 18:08:45 +01:00
storage Add wireframe for compatibility mode 2024-01-25 18:32:35 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-24 16:38:29 +01:00
rasterizer_canvas_gles3.h Debug CanvasItem redraw 2023-08-28 12:53:56 +02:00
rasterizer_gles3.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
rasterizer_scene_gles3.cpp Add wireframe for compatibility mode 2024-01-25 18:32:35 +01:00
rasterizer_scene_gles3.h Pass viewport size to shadow pass instead of using vector2i(1,1) 2023-10-26 15:25:22 +08:00
shader_gles3.cpp [GLES3] Protect against bogus `glGetShaderInfoLog` return values. 2023-11-11 06:56:46 +00:00
shader_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00