godot/platform/linuxbsd/SCsub
Riteo a21f8b7c13 Improve linuxbsd headless building, cleanup build scripts
Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).

I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
2022-07-20 19:48:35 +02:00

36 lines
899 B
Python

#!/usr/bin/env python
Import("env")
from platform_methods import run_in_subprocess
import platform_linuxbsd_builders
common_linuxbsd = [
"crash_handler_linuxbsd.cpp",
"os_linuxbsd.cpp",
"joypad_linux.cpp",
"freedesktop_screensaver.cpp",
]
if env["x11"]:
common_linuxbsd += [
"gl_manager_x11.cpp",
"detect_prime_x11.cpp",
"display_server_x11.cpp",
"key_mapping_x11.cpp",
]
if env["vulkan"]:
common_linuxbsd.append("vulkan_context_x11.cpp")
if env["speechd"]:
common_linuxbsd.append(["speechd-so_wrap.c", "tts_linux.cpp"])
if env["udev"]:
common_linuxbsd.append("libudev-so_wrap.c")
prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
if env["debug_symbols"] and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))