a21f8b7c13
Now the `linuxbsd` platform can be built headlessly (e.g. without X11 development libraries). I also cleaned up some weird (old?) usages of the `env` variable which seem to make no difference and are used nowhere else.
36 lines
899 B
Python
36 lines
899 B
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_linuxbsd_builders
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common_linuxbsd = [
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"crash_handler_linuxbsd.cpp",
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"os_linuxbsd.cpp",
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"joypad_linux.cpp",
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"freedesktop_screensaver.cpp",
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]
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if env["x11"]:
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common_linuxbsd += [
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"gl_manager_x11.cpp",
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"detect_prime_x11.cpp",
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"display_server_x11.cpp",
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"key_mapping_x11.cpp",
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]
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if env["vulkan"]:
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common_linuxbsd.append("vulkan_context_x11.cpp")
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if env["speechd"]:
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common_linuxbsd.append(["speechd-so_wrap.c", "tts_linux.cpp"])
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if env["udev"]:
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common_linuxbsd.append("libudev-so_wrap.c")
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prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_linuxbsd_builders.make_debug_linuxbsd))
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