..
shaders
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
effects_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
effects_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
light_cluster_builder.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
light_cluster_builder.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_canvas_render_rd.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_compositor_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_scene_render_forward.cpp
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
renderer_scene_render_forward.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
renderer_scene_render_rd.cpp
Static analyzer fixes:
2020-12-09 10:17:53 +02:00
renderer_scene_render_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
renderer_storage_rd.cpp
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
2020-12-10 23:14:04 +01:00
renderer_storage_rd.h
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
shader_compiler_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_rd.cpp
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
shader_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00