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shaders
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changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
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2019-08-17 14:01:55 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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2019-08-17 12:33:15 +02:00 |
rasterizer_scene_gles3.h
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Merge pull request #30714 from Calinou/invert-default-fog-height
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2019-08-08 17:20:32 +02:00 |
rasterizer_storage_gles3.cpp
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Fix hint range step for integer in shaders
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2019-08-25 15:11:04 +03:00 |
rasterizer_storage_gles3.h
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_compiler_gles3.cpp
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Implements switch to shaders
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2019-08-23 14:43:09 +03:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles3.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |