godot/core
Ruslan Mustakov 5804308c57 Fix passing Refs via ptrcall
There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
..
bind Add object type hint for docs 2017-07-23 18:57:03 +07:00
helper renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
io Fix various property not found errors 2017-07-26 20:03:13 +07:00
math Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
os added an optional parameter to OS symbol lookup 2017-07-27 11:13:21 +02:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
allocators.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
array.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
array.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
class_db.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
class_db.h Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
color.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
color.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
command_queue_mt.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
command_queue_mt.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
compressed_translation.cpp Split thirdparty smaz.c out of compressed_translation.cpp 2017-04-28 21:19:24 +02:00
compressed_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
dictionary.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dvector.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
error_macros.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
event_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
func_ref.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
func_ref.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
global_constants.cpp Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
global_constants.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h Correct Variant::hash_compare() 2017-04-14 11:31:18 +02:00
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_map.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
int_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
message_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
method_bind.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h Use specific size for numeric types in ptrcall 2017-07-20 11:50:18 +07:00
object.cpp function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
object.h function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
packed_data_container.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
packed_data_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pair.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_remap.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_remap.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pool_allocator.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pool_allocator.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
print_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
print_string.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_settings.cpp Fix mutating project.godot 2017-07-26 16:13:38 +02:00
project_settings.h Fix mutating project.godot 2017-07-26 16:13:38 +02:00
ref_ptr.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ref_ptr.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reference.cpp Forward refcount changes to NativeScriptInstance 2017-07-26 22:36:57 +07:00
reference.h Fix passing Refs via ptrcall 2017-07-28 22:51:17 +07:00
register_core_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_core_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ring_buffer.h RingBuffer: Adds find() method 2017-05-05 02:09:43 +02:00
safe_refcount.cpp UWP: Fix build issue caused by atomic operations 2017-07-23 21:29:01 -03:00
safe_refcount.h Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
script_debugger_local.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_debugger_local.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp Fix misplaced quote in error messsage 2017-07-27 01:26:30 +02:00
script_debugger_remote.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_language.cpp Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
script_language.h Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
simple_type.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
string_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
translation.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
translation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
typedefs.h Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
ucaps.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
undo_redo.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
undo_redo.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory 2017-05-12 13:02:25 +01:00
variant.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp Update GDScript completion names for Pool*Arrays 2017-07-25 12:14:40 +03:00
variant_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00