godot/drivers/gles3
Rémi Verschelde d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
..
effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Fix wobbly sky in stereoscopic OpenGL 2023-02-21 16:11:57 +11:00
storage Merge pull request #73263 from clayjohn/render_priority 2023-02-14 11:05:28 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Fix bufSize parameter for glGetSynciv 2023-02-20 11:35:28 +02:00
rasterizer_canvas_gles3.h Remove cap on number of items drawn in frame in 2D gl_compatibility render 2023-01-28 20:36:17 -08:00
rasterizer_gles3.cpp Fix issue with clearing screen after part has been drawn 2023-02-21 14:18:23 +11:00
rasterizer_gles3.h Fix issue with clearing screen after part has been drawn 2023-02-21 14:18:23 +11:00
rasterizer_scene_gles3.cpp OpenGL: fix culling without depth prepass 2023-02-17 00:01:36 +01:00
rasterizer_scene_gles3.h Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00