6bfb7944d9
Also finally move freetype to its own env and disable warnings for it. Still needs some work to fix the awkward situation of the freetype and svg modules used in scene/ and editor/ respectively.
103 lines
3.4 KiB
Python
103 lines
3.4 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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from compat import isbasestring
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env_freetype = env_modules.Clone()
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# Thirdparty source files
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if env['builtin_freetype']:
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thirdparty_dir = "#thirdparty/freetype/"
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thirdparty_sources = [
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"src/autofit/autofit.c",
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"src/base/ftapi.c",
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"src/base/ftbase.c",
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"src/base/ftbbox.c",
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"src/base/ftbdf.c",
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"src/base/ftbitmap.c",
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"src/base/ftcid.c",
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"src/base/ftdebug.c",
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"src/base/ftfstype.c",
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"src/base/ftgasp.c",
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"src/base/ftglyph.c",
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"src/base/ftgxval.c",
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"src/base/ftinit.c",
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"src/base/ftmm.c",
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"src/base/ftotval.c",
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"src/base/ftpatent.c",
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"src/base/ftpfr.c",
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"src/base/ftstroke.c",
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"src/base/ftsynth.c",
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"src/base/ftsystem.c",
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"src/base/fttype1.c",
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"src/base/ftwinfnt.c",
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"src/bdf/bdf.c",
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"src/bzip2/ftbzip2.c",
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"src/cache/ftcache.c",
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"src/cff/cff.c",
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"src/cid/type1cid.c",
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"src/gxvalid/gxvalid.c",
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"src/gzip/ftgzip.c",
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"src/lzw/ftlzw.c",
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"src/otvalid/otvalid.c",
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"src/pcf/pcf.c",
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"src/pfr/pfr.c",
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"src/psaux/psaux.c",
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"src/pshinter/pshinter.c",
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"src/psnames/psnames.c",
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"src/raster/raster.c",
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"src/smooth/smooth.c",
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"src/truetype/truetype.c",
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"src/type1/type1.c",
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"src/type42/type42.c",
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"src/winfonts/winfnt.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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if env['platform'] == 'uwp':
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# Include header for UWP to fix build issues
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env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
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sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
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if env['platform'] == 'javascript':
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# Forcibly undefine this macro so SIMD is not used in this file,
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# since currently unsupported in WASM
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sfnt = env_freetype.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
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thirdparty_sources += [sfnt]
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env_freetype.Append(CPPPATH=[thirdparty_dir + "/include"])
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# Also needed in main env for scene/
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env.Append(CPPPATH=[thirdparty_dir + "/include"])
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env_freetype.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG'])
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if (env['target'] != 'release'):
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env_freetype.Append(CCFLAGS=['-DZLIB_DEBUG'])
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# Also requires libpng headers
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if env['builtin_libpng']:
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env_freetype.Append(CPPPATH=["#thirdparty/libpng"])
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env_thirdparty = env_freetype.Clone()
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env_thirdparty.disable_warnings()
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lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
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# Needs to be appended to arrive after libscene in the linker call,
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# but we don't want it to arrive *after* system libs, so manual hack
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# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
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# and then plain strings for system library. We insert between the two.
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inserted = False
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for idx, linklib in enumerate(env["LIBS"]):
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if isbasestring(linklib): # first system lib such as "X11", otherwise SCons lib object
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env["LIBS"].insert(idx, lib)
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inserted = True
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break
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if not inserted:
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env.Append(LIBS=[lib])
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# Godot source files
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env_freetype.add_source_files(env.modules_sources, "*.cpp")
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# Used in scene/, needs to be in main env
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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