24f57886d0
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
288 lines
12 KiB
XML
288 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector2i" version="4.0">
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<brief_description>
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Vector used for 2D math using integer coordinates.
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</brief_description>
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<description>
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2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
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It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
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[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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<link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
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<link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
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<link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link>
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</tutorials>
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<constructors>
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<constructor name="Vector2i">
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<return type="Vector2i" />
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<description>
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Constructs a default-initialized [Vector2i] with all components set to [code]0[/code].
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</description>
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</constructor>
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<constructor name="Vector2i">
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<return type="Vector2i" />
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<argument index="0" name="from" type="Vector2i" />
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<description>
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Constructs a [Vector2i] as a copy of the given [Vector2i].
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</description>
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</constructor>
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<constructor name="Vector2i">
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<return type="Vector2i" />
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<argument index="0" name="from" type="Vector2" />
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<description>
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Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
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</description>
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</constructor>
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<constructor name="Vector2i">
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<return type="Vector2i" />
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<argument index="0" name="x" type="int" />
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<argument index="1" name="y" type="int" />
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<description>
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Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="abs" qualifiers="const">
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<return type="Vector2i" />
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<description>
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Returns a new vector with all components in absolute values (i.e. positive).
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</description>
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</method>
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<method name="aspect" qualifiers="const">
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<return type="float" />
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<description>
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Returns the ratio of [member x] to [member y].
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Vector2i" />
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<argument index="0" name="min" type="Vector2i" />
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<argument index="1" name="max" type="Vector2i" />
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<description>
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Returns a new vector with all components clamped between the components of [code]min[/code] and [code]max[/code], by running [method @GlobalScope.clamp] on each component.
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</description>
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</method>
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<method name="max_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
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</description>
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</method>
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<method name="min_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Y].
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector2i" />
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<description>
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Returns the vector with each component set to one or negative one, depending on the signs of the components.
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</description>
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</method>
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</methods>
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<members>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="ZERO" value="Vector2i(0, 0)">
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Zero vector, a vector with all components set to [code]0[/code].
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</constant>
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<constant name="ONE" value="Vector2i(1, 1)">
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One vector, a vector with all components set to [code]1[/code].
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</constant>
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<constant name="LEFT" value="Vector2i(-1, 0)">
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Left unit vector. Represents the direction of left.
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</constant>
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<constant name="RIGHT" value="Vector2i(1, 0)">
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Right unit vector. Represents the direction of right.
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</constant>
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<constant name="UP" value="Vector2i(0, -1)">
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Up unit vector. Y is down in 2D, so this vector points -Y.
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</constant>
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<constant name="DOWN" value="Vector2i(0, 1)">
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Down unit vector. Y is down in 2D, so this vector points +Y.
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Returns [code]true[/code] if the vectors are not equal.
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector2i" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Gets the remainder of each component of the [Vector2i] with the components of the given [Vector2i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector2i(10, -20) % Vector2i(7, 8)) # Prints "(3, -4)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector2i" />
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<argument index="0" name="right" type="int" />
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<description>
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Gets the remainder of each component of the [Vector2i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector2i(10, -20) % 7) # Prints "(3, -6)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector2i" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Multiplies each component of the [Vector2i] by the components of the given [Vector2i].
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[codeblock]
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print(Vector2i(10, 20) * Vector2i(3, 4)) # Prints "(30, 80)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector2i" />
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<argument index="0" name="right" type="float" />
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<description>
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Multiplies each component of the [Vector2i] by the given [float] truncated to an integer.
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[codeblock]
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print(Vector2i(10, 20) * 0.9) # Prints "(0, 0)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector2i" />
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<argument index="0" name="right" type="int" />
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<description>
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Multiplies each component of the [Vector2i] by the given [int].
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</description>
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</operator>
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<operator name="operator +">
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<return type="Vector2i" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Adds each component of the [Vector2i] by the components of the given [Vector2i].
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[codeblock]
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print(Vector2i(10, 20) + Vector2i(3, 4)) # Prints "(13, 24)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator -">
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<return type="Vector2i" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Subtracts each component of the [Vector2i] by the components of the given [Vector2i].
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[codeblock]
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print(Vector2i(10, 20) - Vector2i(3, 4)) # Prints "(7, 16)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector2i" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Divides each component of the [Vector2i] by the components of the given [Vector2i].
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[codeblock]
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print(Vector2i(10, 20) / Vector2i(2, 5)) # Prints "(5, 4)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector2i" />
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<argument index="0" name="right" type="float" />
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<description>
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Divides each component of the [Vector2i] by the given [float] truncated to an integer.
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[codeblock]
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print(Vector2i(10, 20) / 2.9) # Prints "(5, 10)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector2i" />
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<argument index="0" name="right" type="int" />
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<description>
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Divides each component of the [Vector2i] by the given [int].
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</description>
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</operator>
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<operator name="operator <">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator <=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Compares two [Vector2i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<description>
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Returns [code]true[/code] if the vectors are equal.
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</description>
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</operator>
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<operator name="operator >">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator >=">
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<return type="bool" />
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<argument index="0" name="right" type="Vector2i" />
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<description>
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Compares two [Vector2i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [code]right[/code] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator []">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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Access vector components using their index. [code]v[0][/code] is equivalent to [code]v.x[/code], and [code]v[1][/code] is equivalent to [code]v.y[/code].
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Vector2i" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Vector2i" />
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<description>
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Returns the negative value of the [Vector2i]. This is the same as writing [code]Vector2i(-v.x, -v.y)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
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</description>
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</operator>
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</operators>
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</class>
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