godot/platform
Marius Hanl cc9bb3bc3f
Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu)
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.

(cherry picked from commit 40d7320a17)
2023-12-07 10:27:05 +01:00
..
android Fix an issue causing the running project window to loop-restart when closed with the back button 2023-11-27 23:43:19 -08:00
ios [iOS] Fix GDExtension init callback array reallocation. 2023-11-22 15:15:25 +02:00
linuxbsd Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
macos [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
web Fix various typos with codespell 2023-11-11 23:01:24 +01:00
windows Do not consume (eat) mouse messages with no_focus Window's (Godot PopupMenu) 2023-12-07 10:27:05 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00