cc9bb3bc3f
Window's with the no_focus flag should still process mouse events and not consume them. Otherwise all mouse pressed operations will not work inside Godot's PopupMenu.
This problem is Windows only, all other platforms do process mouse events for PopupMenu's correctly.
(cherry picked from commit
|
||
---|---|---|
.. | ||
android | ||
ios | ||
linuxbsd | ||
macos | ||
web | ||
windows | ||
SCsub | ||
register_platform_apis.h |