godot/scene
Max Hilbrunner 6d0ade54c0
Merge pull request #19205 from marcelofg55/audio_stream_pause
Pause AudioStreamPlayer when SceneTree pauses
2018-07-03 17:23:53 +02:00
..
2d Merge pull request #19205 from marcelofg55/audio_stream_pause 2018-07-03 17:23:53 +02:00
3d Merge pull request #19205 from marcelofg55/audio_stream_pause 2018-07-03 17:23:53 +02:00
animation -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
audio Pause AudioStreamPlayers when SceneTree pauses 2018-06-03 14:01:47 -03:00
gui Merge pull request #19244 from Chaosus/settingsperformance_and_colordeferred 2018-07-03 17:01:23 +02:00
main -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
resources Merge pull request #19398 from godotengine/remove-left-margin 2018-07-03 16:41:04 +02:00
register_scene_types.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00