godot/scene/2d/canvas_item.cpp
Pedro J. Estébanez 6d0f4a4ad7 Fix picking in CanvasLayer
New APIs in 2D physics allow intersection queries filtered by CanvasLayer object instance id. Viewport keep an inventory of its descendant CanvasLayers and takes advantage of all that to test picking with the mouse/touch position correctly transformed for each CanvasLayer.
2018-08-25 00:03:26 +02:00

1201 lines
40 KiB
C++

/*************************************************************************/
/* canvas_item.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "canvas_item.h"
#include "core/method_bind_ext.gen.inc"
#include "message_queue.h"
#include "os/input.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "scene/scene_string_names.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual_server.h"
Mutex *CanvasItemMaterial::material_mutex = NULL;
SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
void CanvasItemMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
}
void CanvasItemMaterial::finish_shaders() {
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
}
void CanvasItemMaterial::_update_shader() {
dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
if (mk.key == current_key.key)
return; //no update required in the end
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
if (shader_map[current_key].users == 0) {
//deallocate shader, as it's no longer in use
VS::get_singleton()->free(shader_map[current_key].shader);
shader_map.erase(current_key);
}
}
current_key = mk;
if (shader_map.has(mk)) {
VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
shader_map[mk].users++;
return;
}
//must create a shader!
String code = "shader_type canvas_item;\nrender_mode ";
switch (blend_mode) {
case BLEND_MODE_MIX: code += "blend_mix"; break;
case BLEND_MODE_ADD: code += "blend_add"; break;
case BLEND_MODE_SUB: code += "blend_sub"; break;
case BLEND_MODE_MUL: code += "blend_mul"; break;
case BLEND_MODE_PREMULT_ALPHA: code += "blend_premul_alpha"; break;
case BLEND_MODE_DISABLED: code += "blend_disabled"; break;
}
switch (light_mode) {
case LIGHT_MODE_NORMAL: break;
case LIGHT_MODE_UNSHADED: code += ",unshaded"; break;
case LIGHT_MODE_LIGHT_ONLY: code += ",light_only"; break;
}
code += ";\n"; //that's it.
ShaderData shader_data;
shader_data.shader = VS::get_singleton()->shader_create();
shader_data.users = 1;
VS::get_singleton()->shader_set_code(shader_data.shader, code);
shader_map[mk] = shader_data;
VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
}
void CanvasItemMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
while (dirty_materials.first()) {
dirty_materials.first()->self()->_update_shader();
}
if (material_mutex)
material_mutex->unlock();
}
void CanvasItemMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
if (!element.in_list()) {
dirty_materials.add(&element);
}
if (material_mutex)
material_mutex->unlock();
}
bool CanvasItemMaterial::_is_shader_dirty() const {
bool dirty = false;
if (material_mutex)
material_mutex->lock();
dirty = element.in_list();
if (material_mutex)
material_mutex->unlock();
return dirty;
}
void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
blend_mode = p_blend_mode;
_queue_shader_change();
}
CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {
return blend_mode;
}
void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {
light_mode = p_light_mode;
_queue_shader_change();
}
CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {
return light_mode;
}
void CanvasItemMaterial::_validate_property(PropertyInfo &property) const {
}
RID CanvasItemMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
Shader::Mode CanvasItemMaterial::get_shader_mode() const {
return Shader::MODE_CANVAS_ITEM;
}
void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode);
ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode);
ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
}
CanvasItemMaterial::CanvasItemMaterial() :
element(this) {
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
current_key.key = 0;
current_key.invalid_key = 1;
_queue_shader_change();
}
CanvasItemMaterial::~CanvasItemMaterial() {
if (material_mutex)
material_mutex->lock();
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
if (shader_map[current_key].users == 0) {
//deallocate shader, as it's no longer in use
VS::get_singleton()->free(shader_map[current_key].shader);
shader_map.erase(current_key);
}
VS::get_singleton()->material_set_shader(_get_material(), RID());
}
if (material_mutex)
material_mutex->unlock();
}
///////////////////////////////////////////////////////////////////
bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (_edit_use_rect()) {
return _edit_get_rect().has_point(p_point);
} else {
return p_point.length() < p_tolerance;
}
}
bool CanvasItem::is_visible_in_tree() const {
if (!is_inside_tree())
return false;
const CanvasItem *p = this;
while (p) {
if (!p->visible)
return false;
p = p->get_parent_item();
}
return true;
}
void CanvasItem::_propagate_visibility_changed(bool p_visible) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
if (p_visible)
update(); //todo optimize
else
emit_signal(SceneStringNames::get_singleton()->hide);
_block();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c && c->visible) //should the toplevels stop propagation? i think so but..
c->_propagate_visibility_changed(p_visible);
}
_unblock();
}
void CanvasItem::show() {
if (visible)
return;
visible = true;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, true);
if (!is_inside_tree())
return;
_propagate_visibility_changed(true);
_change_notify("visible");
}
void CanvasItem::hide() {
if (!visible)
return;
visible = false;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item, false);
if (!is_inside_tree())
return;
_propagate_visibility_changed(false);
_change_notify("visible");
}
void CanvasItem::_update_callback() {
if (!is_inside_tree()) {
pending_update = false;
return;
}
VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible_in_tree()) { //todo optimize this!!
if (first_draw) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
first_draw = false;
}
drawing = true;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
if (get_script_instance()) {
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw, NULL, 0);
}
drawing = false;
}
//todo updating = false
pending_update = false; // don't change to false until finished drawing (avoid recursive update)
}
Transform2D CanvasItem::get_global_transform_with_canvas() const {
if (canvas_layer)
return canvas_layer->get_transform() * get_global_transform();
else if (is_inside_tree())
return get_viewport()->get_canvas_transform() * get_global_transform();
else
return get_global_transform();
}
Transform2D CanvasItem::get_global_transform() const {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V(!is_inside_tree(), get_transform());
#endif
if (global_invalid) {
const CanvasItem *pi = get_parent_item();
if (pi)
global_transform = pi->get_global_transform() * get_transform();
else
global_transform = get_transform();
global_invalid = false;
}
return global_transform;
}
void CanvasItem::_toplevel_raise_self() {
if (!is_inside_tree())
return;
if (canvas_layer)
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, canvas_layer->get_sort_index());
else
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_viewport()->gui_get_canvas_sort_index());
}
void CanvasItem::_enter_canvas() {
if ((!Object::cast_to<CanvasItem>(get_parent())) || toplevel) {
Node *n = this;
canvas_layer = NULL;
while (n) {
canvas_layer = Object::cast_to<CanvasLayer>(n);
if (canvas_layer) {
break;
}
if (Object::cast_to<Viewport>(n)) {
break;
}
n = n->get_parent();
}
RID canvas;
if (canvas_layer)
canvas = canvas_layer->get_canvas();
else
canvas = get_viewport()->find_world_2d()->get_canvas();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
group = "root_canvas" + itos(canvas.get_id());
add_to_group(group);
if (canvas_layer)
canvas_layer->reset_sort_index();
else
get_viewport()->gui_reset_canvas_sort_index();
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
} else {
CanvasItem *parent = get_parent_item();
canvas_layer = parent->canvas_layer;
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item());
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
pending_update = false;
update();
notification(NOTIFICATION_ENTER_CANVAS);
}
void CanvasItem::_exit_canvas() {
notification(NOTIFICATION_EXIT_CANVAS, true); //reverse the notification
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item, RID());
canvas_layer = NULL;
group = "";
}
void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
first_draw = true;
if (get_parent()) {
CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
if (ci)
C = ci->children_items.push_back(this);
}
_enter_canvas();
if (!block_transform_notify && !xform_change.in_list()) {
get_tree()->xform_change_list.add(&xform_change);
}
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
if (!is_inside_tree())
break;
if (group != "") {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE, group, "_toplevel_raise_self");
} else {
CanvasItem *p = get_parent_item();
ERR_FAIL_COND(!p);
VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (xform_change.in_list())
get_tree()->xform_change_list.remove(&xform_change);
_exit_canvas();
if (C) {
Object::cast_to<CanvasItem>(get_parent())->children_items.erase(C);
C = NULL;
}
global_invalid = true;
} break;
case NOTIFICATION_DRAW: {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
} break;
}
}
void CanvasItem::set_visible(bool p_visible) {
if (p_visible)
show();
else
hide();
}
bool CanvasItem::is_visible() const {
return visible;
}
void CanvasItem::update() {
if (!is_inside_tree())
return;
if (pending_update)
return;
pending_update = true;
MessageQueue::get_singleton()->push_call(this, "_update_callback");
}
void CanvasItem::set_modulate(const Color &p_modulate) {
modulate = p_modulate;
VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate);
}
Color CanvasItem::get_modulate() const {
return modulate;
}
void CanvasItem::set_as_toplevel(bool p_toplevel) {
if (toplevel == p_toplevel)
return;
if (!is_inside_tree()) {
toplevel = p_toplevel;
return;
}
_exit_canvas();
toplevel = p_toplevel;
_enter_canvas();
}
bool CanvasItem::is_set_as_toplevel() const {
return toplevel;
}
CanvasItem *CanvasItem::get_parent_item() const {
if (toplevel)
return NULL;
return Object::cast_to<CanvasItem>(get_parent());
}
void CanvasItem::set_self_modulate(const Color &p_self_modulate) {
self_modulate = p_self_modulate;
VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate);
}
Color CanvasItem::get_self_modulate() const {
return self_modulate;
}
void CanvasItem::set_light_mask(int p_light_mask) {
light_mask = p_light_mask;
VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask);
}
int CanvasItem::get_light_mask() const {
return light_mask;
}
void CanvasItem::item_rect_changed(bool p_size_changed) {
if (p_size_changed)
update();
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased);
}
void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Vector<Color> colors;
colors.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);
}
void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Vector<Color> colors;
colors.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased);
}
void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
if (p_filled) {
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
} else {
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);
VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);
}
}
void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);
}
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv);
}
void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_style_box.is_null());
p_style_box->draw(canvas_item, p_rect);
}
void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width, rid_normal);
}
void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Transform2D xform(p_rot, p_offset);
xform.scale_basis(p_scale);
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, xform);
}
void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, p_antialiased);
}
void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
Vector<Color> colors;
colors.push_back(p_color);
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
ERR_FAIL_COND(p_multimesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid);
}
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_font.is_null());
p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w);
}
float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_V(0);
}
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
}
void CanvasItem::_notify_transform(CanvasItem *p_node) {
/* This check exists to avoid re-propagating the transform
* notification down the tree on dirty nodes. It provides
* optimization by avoiding redundancy (nodes are dirty, will get the
* notification anyway).
*/
if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {
return; //nothing to do
}
p_node->global_invalid = true;
if (p_node->notify_transform && !p_node->xform_change.in_list()) {
if (!p_node->block_transform_notify) {
if (p_node->is_inside_tree())
get_tree()->xform_change_list.add(&p_node->xform_change);
}
}
for (List<CanvasItem *>::Element *E = p_node->children_items.front(); E; E = E->next()) {
CanvasItem *ci = E->get();
if (ci->toplevel)
continue;
_notify_transform(ci);
}
}
Rect2 CanvasItem::get_viewport_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
return get_viewport()->get_visible_rect();
}
RID CanvasItem::get_canvas() const {
ERR_FAIL_COND_V(!is_inside_tree(), RID());
if (canvas_layer)
return canvas_layer->get_canvas();
else
return get_viewport()->find_world_2d()->get_canvas();
}
ObjectID CanvasItem::get_canvas_layer_instance_id() const {
if (canvas_layer) {
return canvas_layer->get_instance_id();
} else {
return 0;
}
}
CanvasItem *CanvasItem::get_toplevel() const {
CanvasItem *ci = const_cast<CanvasItem *>(this);
while (!ci->toplevel && Object::cast_to<CanvasItem>(ci->get_parent())) {
ci = Object::cast_to<CanvasItem>(ci->get_parent());
}
return ci;
}
Ref<World2D> CanvasItem::get_world_2d() const {
ERR_FAIL_COND_V(!is_inside_tree(), Ref<World2D>());
CanvasItem *tl = get_toplevel();
if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
} else {
return Ref<World2D>();
}
}
RID CanvasItem::get_viewport_rid() const {
ERR_FAIL_COND_V(!is_inside_tree(), RID());
return get_viewport()->get_viewport_rid();
}
void CanvasItem::set_block_transform_notify(bool p_enable) {
block_transform_notify = p_enable;
}
bool CanvasItem::is_block_transform_notify_enabled() const {
return block_transform_notify;
}
void CanvasItem::set_draw_behind_parent(bool p_enable) {
if (behind == p_enable)
return;
behind = p_enable;
VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item, behind);
}
bool CanvasItem::is_draw_behind_parent_enabled() const {
return behind;
}
void CanvasItem::set_material(const Ref<Material> &p_material) {
material = p_material;
RID rid;
if (material.is_valid())
rid = material->get_rid();
VS::get_singleton()->canvas_item_set_material(canvas_item, rid);
_change_notify(); //properties for material exposed
}
void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
use_parent_material = p_use_parent_material;
VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material);
}
bool CanvasItem::get_use_parent_material() const {
return use_parent_material;
}
Ref<Material> CanvasItem::get_material() const {
return material;
}
Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const {
ERR_FAIL_COND_V(!is_inside_tree(), screen_point);
Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse();
return local_matrix.xform(screen_point);
}
Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {
ERR_FAIL_COND_V(!is_inside_tree(), p_event);
return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());
}
Vector2 CanvasItem::get_global_mouse_position() const {
ERR_FAIL_COND_V(!get_viewport(), Vector2());
return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position());
}
Vector2 CanvasItem::get_local_mouse_position() const {
ERR_FAIL_COND_V(!get_viewport(), Vector2());
return get_global_transform().affine_inverse().xform(get_global_mouse_position());
}
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);
ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale);
ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale);
ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &CanvasItem::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &CanvasItem::is_visible);
ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &CanvasItem::is_visible_in_tree);
ClassDB::bind_method(D_METHOD("show"), &CanvasItem::show);
ClassDB::bind_method(D_METHOD("hide"), &CanvasItem::hide);
ClassDB::bind_method(D_METHOD("update"), &CanvasItem::update);
ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &CanvasItem::set_as_toplevel);
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &CanvasItem::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("set_light_mask", "light_mask"), &CanvasItem::set_light_mask);
ClassDB::bind_method(D_METHOD("get_light_mask"), &CanvasItem::get_light_mask);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &CanvasItem::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &CanvasItem::get_modulate);
ClassDB::bind_method(D_METHOD("set_self_modulate", "self_modulate"), &CanvasItem::set_self_modulate);
ClassDB::bind_method(D_METHOD("get_self_modulate"), &CanvasItem::get_self_modulate);
ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent);
ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled);
ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas);
ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport);
ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material);
ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material);
ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material);
ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &CanvasItem::set_notify_local_transform);
ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &CanvasItem::is_local_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);
ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility", "");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Material", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial"), "set_material", "get_material");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "use_parent_material"), "set_use_parent_material", "get_use_parent_material");
//exporting these things doesn't really make much sense i think
// ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_as_toplevel", "is_set_as_toplevel");
// ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled");
ADD_SIGNAL(MethodInfo("draw"));
ADD_SIGNAL(MethodInfo("visibility_changed"));
ADD_SIGNAL(MethodInfo("hide"));
ADD_SIGNAL(MethodInfo("item_rect_changed"));
BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
BIND_ENUM_CONSTANT(BLEND_MODE_DISABLED);
BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
}
Transform2D CanvasItem::get_canvas_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
if (canvas_layer)
return canvas_layer->get_transform();
else if (Object::cast_to<CanvasItem>(get_parent()))
return Object::cast_to<CanvasItem>(get_parent())->get_canvas_transform();
else
return get_viewport()->get_canvas_transform();
}
Transform2D CanvasItem::get_viewport_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
if (canvas_layer) {
if (get_viewport()) {
return get_viewport()->get_final_transform() * canvas_layer->get_transform();
} else {
return canvas_layer->get_transform();
}
} else {
return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform();
}
}
void CanvasItem::set_notify_local_transform(bool p_enable) {
notify_local_transform = p_enable;
}
bool CanvasItem::is_local_transform_notification_enabled() const {
return notify_local_transform;
}
void CanvasItem::set_notify_transform(bool p_enable) {
if (notify_transform == p_enable)
return;
notify_transform = p_enable;
if (notify_transform && is_inside_tree()) {
//this ensures that invalid globals get resolved, so notifications can be received
get_global_transform();
}
}
bool CanvasItem::is_transform_notification_enabled() const {
return notify_transform;
}
int CanvasItem::get_canvas_layer() const {
if (canvas_layer)
return canvas_layer->get_layer();
else
return 0;
}
CanvasItem::CanvasItem() :
xform_change(this) {
canvas_item = VisualServer::get_singleton()->canvas_item_create();
visible = true;
pending_update = false;
modulate = Color(1, 1, 1, 1);
self_modulate = Color(1, 1, 1, 1);
toplevel = false;
first_draw = false;
drawing = false;
behind = false;
block_transform_notify = false;
//viewport=NULL;
canvas_layer = NULL;
use_parent_material = false;
global_invalid = true;
notify_local_transform = false;
notify_transform = false;
light_mask = 1;
C = NULL;
}
CanvasItem::~CanvasItem() {
VisualServer::get_singleton()->free(canvas_item);
}