godot/modules/mono/editor
crazyStewie 222cba2aab Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845

(cherry picked from commit c01a47867b)
2024-01-23 16:03:16 +01:00
..
Godot.NET.Sdk Bump version to 4.1.4-rc 2023-11-01 20:59:38 +01:00
GodotTools Implemented {project} placeholder for external dotnet editor 2024-01-23 16:03:16 +01:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Fix various typos with codespell 2023-10-03 20:45:35 +02:00
bindings_generator.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp C#: Hide hostfxr not found error 2023-09-21 14:57:13 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00