90 lines
4.0 KiB
C++
90 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* debug_adapter_server.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "debug_adapter_server.h"
|
|
|
|
#include "core/os/os.h"
|
|
#include "editor/editor_log.h"
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
|
|
DebugAdapterServer::DebugAdapterServer() {
|
|
_EDITOR_DEF("network/debug_adapter/remote_port", remote_port);
|
|
_EDITOR_DEF("network/debug_adapter/request_timeout", protocol._request_timeout);
|
|
_EDITOR_DEF("network/debug_adapter/sync_breakpoints", protocol._sync_breakpoints);
|
|
}
|
|
|
|
void DebugAdapterServer::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
start();
|
|
} break;
|
|
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
stop();
|
|
} break;
|
|
|
|
case NOTIFICATION_INTERNAL_PROCESS: {
|
|
// The main loop can be run again during request processing, which modifies internal state of the protocol.
|
|
// Thus, "polling" is needed to prevent it from parsing other requests while the current one isn't finished.
|
|
if (started && !polling) {
|
|
polling = true;
|
|
protocol.poll();
|
|
polling = false;
|
|
}
|
|
} break;
|
|
|
|
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
|
|
protocol._request_timeout = EDITOR_GET("network/debug_adapter/request_timeout");
|
|
protocol._sync_breakpoints = EDITOR_GET("network/debug_adapter/sync_breakpoints");
|
|
int port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
|
|
if (port != remote_port) {
|
|
stop();
|
|
start();
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void DebugAdapterServer::start() {
|
|
remote_port = (int)_EDITOR_GET("network/debug_adapter/remote_port");
|
|
if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
|
|
EditorNode::get_log()->add_message("--- Debug adapter server started ---", EditorLog::MSG_TYPE_EDITOR);
|
|
set_process_internal(true);
|
|
started = true;
|
|
}
|
|
}
|
|
|
|
void DebugAdapterServer::stop() {
|
|
protocol.stop();
|
|
started = false;
|
|
EditorNode::get_log()->add_message("--- Debug adapter server stopped ---", EditorLog::MSG_TYPE_EDITOR);
|
|
}
|