godot/scene
PouleyKetchoupp 6d1ef8efac Fix popup closed when an ancestor window is focused
Previously, only the direct parent were taken into account.

Popups like contextual menus could stay open if an ancestor which is
not a direct parent was focused.

Reproduction steps (any platform):
- Select a node in the scene tree
- Left click the node to start renaming
- Right click to open the copy/paste contextual menu
- Left click in the scene tree to deselect the node

Also closing popup when focusing out of the application, without waiting
for the parent to get focus to do so.
2020-08-22 18:42:42 +02:00
..
2d Fix 2D Particle velocity with directed emission mask 2020-08-09 18:16:53 +02:00
3d Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix popup closed when an ancestor window is focused 2020-08-22 18:42:42 +02:00
main Re-apply "Fixes for windows in X11 tiling WMs" 2020-08-22 18:42:42 +02:00
resources Merge pull request #41345 from clayjohn/VULKAN-sky-fog 2020-08-20 09:50:52 -03:00
register_scene_types.cpp Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00