..
default_theme
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
animation.cpp
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
animation.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
audio_stream_sample.cpp
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-04 17:03:54 -03:00
audio_stream_sample.h
Add override keywords.
2020-07-10 13:56:54 +01:00
bit_map.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
bit_map.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
box_shape_3d.cpp
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
box_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
camera_effects.cpp
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
camera_effects.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
capsule_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
capsule_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
capsule_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
circle_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
concave_polygon_shape_2d.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
concave_polygon_shape_3d.cpp
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
convex_polygon_shape_3d.cpp
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
curve.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
curve.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
environment.cpp
Environment brightness, contrast, saturation restore with color correction.
2020-11-28 07:37:49 -08:00
environment.h
Environment brightness, contrast, saturation restore with color correction.
2020-11-28 07:37:49 -08:00
font.cpp
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
font.h
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
gradient.cpp
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00
gradient.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
height_map_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
line_shape_2d.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
line_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
material.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
mesh.cpp
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
mesh.h
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
mesh_data_tool.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh_data_tool.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
mesh_library.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh_library.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
multimesh.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
multimesh.h
Add override keywords.
2020-07-10 13:56:54 +01:00
navigation_mesh.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
navigation_mesh.h
Add override keywords.
2020-07-10 13:56:54 +01:00
packed_scene.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
packed_scene.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
particles_material.cpp
Implement GPU Particle Collisions
2020-10-09 13:25:47 -03:00
particles_material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
physics_material.cpp
Fix hints on PhysicsMaterial bounce/friction.
2020-09-19 18:44:49 -04:00
physics_material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-27 14:28:34 +03:00
polygon_path_finder.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
primitive_meshes.cpp
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
primitive_meshes.h
Add override keywords.
2020-07-10 13:56:54 +01:00
ray_shape_2d.cpp
Move `RayShape2D` implementation into its own translation unit
2020-06-01 01:52:07 +03:00
ray_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
ray_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
ray_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
resource_format_text.cpp
Merge pull request #39056 from rileylyman/tscn_newlines
2020-11-27 15:35:15 +01:00
resource_format_text.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
segment_shape_2d.cpp
Move `RayShape2D` implementation into its own translation unit
2020-06-01 01:52:07 +03:00
segment_shape_2d.h
Add override keywords.
2020-07-10 13:56:54 +01:00
shader.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
shader.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
shape_2d.cpp
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
2020-06-16 15:15:51 +02:00
shape_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
shape_3d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
shape_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
skin.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
skin.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
sky.cpp
Add incremental update mode to sky
2020-07-11 00:10:15 -07:00
sky.h
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
2020-07-11 10:00:39 +02:00
sky_material.cpp
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
sky_material.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
sphere_shape_3d.cpp
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 13:17:37 +09:00
sphere_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
style_box.cpp
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
style_box.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
surface_tool.cpp
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
surface_tool.h
Refactored Mesh internals and formats.
2020-12-02 13:07:59 -03:00
syntax_highlighter.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
syntax_highlighter.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
text_file.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
text_file.h
Add override keywords.
2020-07-10 13:56:54 +01:00
text_line.cpp
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
text_line.h
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
text_paragraph.cpp
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
text_paragraph.h
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
texture.cpp
Describe `ImageTexture`, `Image` creation and usage
2020-11-17 16:00:41 +02:00
texture.h
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
theme.cpp
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
theme.h
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
2020-11-26 14:25:48 +02:00
tile_set.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
tile_set.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
video_stream.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
visual_shader.cpp
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
visual_shader.h
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:27:37 +03:00
visual_shader_nodes.cpp
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
visual_shader_nodes.h
Added extra warning to VisualShaderNodeTexture + fix warning appearing
2020-11-26 14:53:47 +03:00
world_2d.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
world_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
world_3d.cpp
Variant: Rename Type::_RID to Type::RID
2020-11-09 16:29:04 +01:00
world_3d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00