godot/drivers/builtin_zlib/SCsub

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Import('env')
zlib_sources = [
"builtin_zlib/zlib/adler32.c",
"builtin_zlib/zlib/compress.c",
"builtin_zlib/zlib/crc32.c",
"builtin_zlib/zlib/deflate.c",
"builtin_zlib/zlib/infback.c",
"builtin_zlib/zlib/inffast.c",
"builtin_zlib/zlib/inflate.c",
"builtin_zlib/zlib/inftrees.c",
"builtin_zlib/zlib/trees.c",
"builtin_zlib/zlib/uncompr.c",
"builtin_zlib/zlib/zutil.c",
]
env.drivers_sources+=zlib_sources
#env.add_source_files("core", png_sources)
Export('env')