godot/modules/gdscript/tests
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
scripts Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
README.md Add a README to link to the GDScript integration tests documentation 2021-08-25 16:51:28 +02:00
gdscript_test_runner.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gdscript_test_runner.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
gdscript_test_runner_suite.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
test_gdscript.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
test_gdscript.h Add runner for GDScript testing 2021-04-08 09:34:59 -03:00

README.md

GDScript integration tests

The scripts/ folder contains integration tests in the form of GDScript files and output files.

See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.