godot/platform
Fabio Alessandrelli 31b5c5ee03 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 13:07:37 +01:00
..
android [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 02:12:53 +03:00
iphone i18n: Sync translations with Weblate 2021-01-15 16:49:47 +01:00
javascript [HTML5] Custom Gamepad library to allow remapping. 2021-01-18 13:07:37 +01:00
osx Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
server Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
x11 Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00