godot/editor/project_settings_editor.cpp
Eric M 3db45ff198 New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings.
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required.
This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts.
2021-02-19 19:36:42 +10:00

696 lines
26 KiB
C++

/*************************************************************************/
/* project_settings_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_settings_editor.h"
#include "core/config/project_settings.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
if (saved_size != Rect2()) {
popup(saved_size);
} else {
popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
}
_add_feature_overrides();
inspector->update_category_list();
localization_editor->update_translations();
autoload_settings->update_autoload();
plugin_settings->update_plugins();
}
void ProjectSettingsEditor::queue_save() {
EditorNode::get_singleton()->notify_settings_changed();
timer->start();
}
void ProjectSettingsEditor::set_plugins_page() {
tab_container->set_current_tab(plugin_settings->get_index());
}
void ProjectSettingsEditor::update_plugins() {
plugin_settings->update_plugins();
}
void ProjectSettingsEditor::_setting_edited(const String &p_name) {
queue_save();
}
void ProjectSettingsEditor::_advanced_pressed() {
if (advanced->is_pressed()) {
_update_advanced_bar();
advanced_bar->show();
EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", true);
inspector->set_restrict_to_basic_settings(false);
} else {
advanced_bar->hide();
EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", false);
inspector->set_restrict_to_basic_settings(true);
}
}
void ProjectSettingsEditor::_setting_selected(const String &p_path) {
if (p_path == String()) {
return;
}
category_box->set_text(inspector->get_current_section());
property_box->set_text(p_path);
if (advanced_bar->is_visible()) {
_update_advanced_bar(); // set_text doesn't trigger text_changed
}
}
void ProjectSettingsEditor::_add_setting() {
String setting = _get_setting_name();
// Initialize the property with the default value for the given type.
// The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
Callable::CallError ce;
Variant value;
Variant::construct(Variant::Type(type->get_selected() + 1), value, nullptr, 0, ce);
undo_redo->create_action(TTR("Add Project Setting"));
undo_redo->add_do_property(ps, setting, value);
undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
undo_redo->add_do_method(inspector, "update_category_list");
undo_redo->add_undo_method(inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
inspector->set_current_section(setting.get_slice("/", 1));
}
void ProjectSettingsEditor::_delete_setting(bool p_confirmed) {
String setting = _get_setting_name();
Variant value = ps->get(setting);
int order = ps->get_order(setting);
if (!p_confirmed) {
del_confirmation->set_text(vformat(TTR("Are you sure you want to delete '%s'?"), setting));
del_confirmation->popup_centered();
return;
}
undo_redo->create_action(TTR("Delete Item"));
undo_redo->add_do_method(ps, "clear", setting);
undo_redo->add_undo_method(ps, "set", setting, value);
undo_redo->add_undo_method(ps, "set_order", setting, order);
undo_redo->add_do_method(inspector, "update_category_list");
undo_redo->add_undo_method(inspector, "update_category_list");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
property_box->clear();
}
void ProjectSettingsEditor::_text_field_changed(const String &p_text) {
_update_advanced_bar();
}
void ProjectSettingsEditor::_feature_selected(int p_index) {
_update_advanced_bar();
}
void ProjectSettingsEditor::_update_advanced_bar() {
const String property_text = property_box->get_text().strip_edges();
String error_msg = "";
bool disable_add = true;
bool disable_del = true;
if (!property_box->get_text().is_empty()) {
const String setting = _get_setting_name();
bool setting_exists = ps->has_setting(setting);
if (setting_exists) {
error_msg = TTR(" - Cannot add already existing setting.");
disable_del = ps->is_builtin_setting(setting);
if (disable_del) {
String msg = TTR(" - Cannot delete built-in setting.");
error_msg += (error_msg == "") ? msg : "\n" + msg;
}
} else {
bool bad_category = false; // Allow empty string.
Vector<String> cats = category_box->get_text().strip_edges().split("/");
for (int i = 0; i < cats.size(); i++) {
if (!cats[i].is_valid_identifier()) {
bad_category = true;
error_msg = TTR(" - Invalid category name.");
break;
}
}
disable_add = bad_category;
if (!property_text.is_valid_identifier()) {
disable_add = true;
String msg = TTR(" - Invalid property name.");
error_msg += (error_msg == "") ? msg : "\n" + msg;
}
}
}
add_button->set_disabled(disable_add);
del_button->set_disabled(disable_del);
}
String ProjectSettingsEditor::_get_setting_name() const {
const String cat = category_box->get_text();
const String name = (cat.is_empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges());
const String feature = feature_override->get_item_text(feature_override->get_selected());
return (feature == "") ? name : (name + "." + feature);
}
void ProjectSettingsEditor::_add_feature_overrides() {
Set<String> presets;
presets.insert("bptc");
presets.insert("s3tc");
presets.insert("etc");
presets.insert("etc2");
presets.insert("pvrtc");
presets.insert("debug");
presets.insert("release");
presets.insert("editor");
presets.insert("standalone");
presets.insert("32");
presets.insert("64");
presets.insert("Server"); // Not available as an export platform yet, so it needs to be added manually
EditorExport *ee = EditorExport::get_singleton();
for (int i = 0; i < ee->get_export_platform_count(); i++) {
List<String> p;
ee->get_export_platform(i)->get_platform_features(&p);
for (List<String>::Element *E = p.front(); E; E = E->next()) {
presets.insert(E->get());
}
}
for (int i = 0; i < ee->get_export_preset_count(); i++) {
List<String> p;
ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
for (List<String>::Element *E = p.front(); E; E = E->next()) {
presets.insert(E->get());
}
String custom = ee->get_export_preset(i)->get_custom_features();
Vector<String> custom_list = custom.split(",");
for (int j = 0; j < custom_list.size(); j++) {
String f = custom_list[j].strip_edges();
if (f != String()) {
presets.insert(f);
}
}
}
feature_override->clear();
feature_override->add_item("", 0); // So it is always on top.
int id = 1;
for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
feature_override->add_item(E->get(), id++);
}
}
void ProjectSettingsEditor::_editor_restart() {
EditorNode::get_singleton()->save_all_scenes();
EditorNode::get_singleton()->restart_editor();
}
void ProjectSettingsEditor::_editor_restart_request() {
restart_container->show();
}
void ProjectSettingsEditor::_editor_restart_close() {
restart_container->hide();
}
void ProjectSettingsEditor::_action_added(const String &p_name) {
String name = "input/" + p_name;
if (ProjectSettings::get_singleton()->has_setting(name)) {
action_map->show_message(vformat(TTR("An action with the name '%s' already exists."), name));
return;
}
Dictionary action;
action["events"] = Array();
action["deadzone"] = 0.5f;
undo_redo->create_action(TTR("Add Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
const String property_name = "input/" + p_name;
Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
if (old_val["deadzone"] != p_action["deadzone"]) {
// Deadzone Changed
undo_redo->create_action(TTR("Change Action deadzone"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
} else {
// Events changed
int event_count = ((Array)p_action["events"]).size();
int old_event_count = ((Array)old_val["events"]).size();
if (event_count == old_event_count) {
undo_redo->create_action(TTR("Edit Input Action Event"));
} else if (event_count > old_event_count) {
undo_redo->create_action(TTR("Add Input Action Event"));
} else if (event_count < old_event_count) {
undo_redo->create_action(TTR("Remove Input Action Event"));
}
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_removed(const String &p_name) {
const String property_name = "input/" + p_name;
Dictionary old_val = ProjectSettings::get_singleton()->get(property_name);
int order = ProjectSettings::get_singleton()->get_order(property_name);
undo_redo->create_action(TTR("Erase Input Action"));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
const String old_property_name = "input/" + p_old_name;
const String new_property_name = "input/" + p_new_name;
if (ProjectSettings::get_singleton()->has_setting(new_property_name)) {
action_map->show_message(vformat(TTR("An action with the name '%s' already exists."), new_property_name));
return;
}
int order = ProjectSettings::get_singleton()->get_order(old_property_name);
Dictionary action = ProjectSettings::get_singleton()->get(old_property_name);
undo_redo->create_action(TTR("Rename Input Action Event"));
// Do: clear old, set new
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
// Undo: clear new, set old
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
const String action_name = "input/" + p_action_name;
const String target_name = "input/" + p_relative_to;
// It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
Variant action_value = ps->get(action_name);
Variant target_value = ps->get(target_name);
List<PropertyInfo> props;
OrderedHashMap<String, Variant> action_values;
ProjectSettings::get_singleton()->get_property_list(&props);
undo_redo->create_action(TTR("Update Input Action Order"));
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
PropertyInfo prop = E->get();
// Skip builtins and non-inputs
if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
continue;
}
action_values.insert(prop.name, ps->get(prop.name));
undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
}
for (OrderedHashMap<String, Variant>::Element E = action_values.front(); E; E = E.next()) {
String name = E.key();
Variant value = E.get();
if (name == target_name) {
if (p_before) {
// Insert before target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
} else {
// Insert after target
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
}
} else if (name != action_name) {
undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
}
}
undo_redo->add_do_method(this, "_update_action_map_editor");
undo_redo->add_undo_method(this, "_update_action_map_editor");
undo_redo->add_do_method(this, "queue_save");
undo_redo->add_undo_method(this, "queue_save");
undo_redo->commit_action();
}
void ProjectSettingsEditor::_update_action_map_editor() {
Vector<ActionMapEditor::ActionInfo> actions;
List<PropertyInfo> props;
ProjectSettings::get_singleton()->get_property_list(&props);
const Ref<Texture2D> builtin_icon = get_theme_icon("PinPressed", "EditorIcons");
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
const String property_name = E->get().name;
if (!property_name.begins_with("input/")) {
continue;
}
// Strip the "input/" from the left.
String display_name = property_name.substr(String("input/").size() - 1);
Dictionary action = ProjectSettings::get_singleton()->get(property_name);
ActionMapEditor::ActionInfo action_info;
action_info.action = action;
action_info.editable = true;
action_info.name = display_name;
const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
if (is_builtin_input) {
action_info.editable = false;
action_info.icon = builtin_icon;
}
actions.push_back(action_info);
}
action_map->update_action_list(actions);
}
void ProjectSettingsEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
}
} break;
case NOTIFICATION_ENTER_TREE: {
inspector->edit(ps);
add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
del_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
restart_close_button->set_icon(get_theme_icon("Close", "EditorIcons"));
restart_container->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
restart_icon->set_texture(get_theme_icon("StatusWarning", "EditorIcons"));
restart_label->add_theme_color_override("font_color", get_theme_color("warning_color", "Editor"));
_update_action_map_editor();
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
} break;
}
}
void ProjectSettingsEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
}
ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
singleton = this;
set_title(TTR("Project Settings (project.godot)"));
ps = ProjectSettings::get_singleton();
undo_redo = &p_data->get_undo_redo();
data = p_data;
tab_container = memnew(TabContainer);
tab_container->set_tab_align(TabContainer::ALIGN_LEFT);
tab_container->set_use_hidden_tabs_for_min_size(true);
add_child(tab_container);
VBoxContainer *general_editor = memnew(VBoxContainer);
general_editor->set_name(TTR("General"));
general_editor->set_alignment(BoxContainer::ALIGN_BEGIN);
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->add_child(general_editor);
VBoxContainer *header = memnew(VBoxContainer);
header->set_h_size_flags(Control::SIZE_EXPAND_FILL);
general_editor->add_child(header);
{
// Search bar.
search_bar = memnew(HBoxContainer);
search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
header->add_child(search_bar);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_bar->add_child(search_box);
advanced = memnew(CheckButton);
advanced->set_text(TTR("Advanced Settings"));
advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed));
search_bar->add_child(advanced);
}
{
// Advanced bar.
advanced_bar = memnew(HBoxContainer);
advanced_bar->hide();
header->add_child(advanced_bar);
HBoxContainer *hbc = advanced_bar;
hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
category_box = memnew(LineEdit);
category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
category_box->set_placeholder(TTR("Category"));
hbc->add_child(category_box);
Label *l = memnew(Label);
l->set_text(" / ");
hbc->add_child(l);
property_box = memnew(LineEdit);
property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
property_box->set_placeholder(TTR("Property"));
property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
hbc->add_child(property_box);
l = memnew(Label);
l->set_text(TTR("Type:"));
hbc->add_child(l);
type = memnew(OptionButton);
type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
hbc->add_child(type);
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
// There's no point in adding Nil types, and Object types
// can't be serialized correctly in the project settings.
if (i != Variant::NIL && i != Variant::OBJECT) {
type->add_item(Variant::get_type_name(Variant::Type(i)));
}
}
l = memnew(Label);
l->set_text(TTR("Feature Override:"));
hbc->add_child(l);
feature_override = memnew(OptionButton);
feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
hbc->add_child(feature_override);
add_button = memnew(Button);
add_button->set_flat(true);
add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
hbc->add_child(add_button);
del_button = memnew(Button);
del_button->set_flat(true);
del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(false));
hbc->add_child(del_button);
}
inspector = memnew(SectionedInspector);
inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
inspector->register_search_box(search_box);
inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
general_editor->add_child(inspector);
restart_container = memnew(PanelContainer);
general_editor->add_child(restart_container);
HBoxContainer *restart_hb = memnew(HBoxContainer);
restart_container->hide();
restart_container->add_child(restart_hb);
restart_icon = memnew(TextureRect);
restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
restart_hb->add_child(restart_icon);
restart_label = memnew(Label);
restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
restart_hb->add_child(restart_label);
restart_hb->add_spacer();
Button *restart_button = memnew(Button);
restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
restart_hb->add_child(restart_button);
restart_button->set_text(TTR("Save & Restart"));
restart_close_button = memnew(Button);
restart_close_button->set_flat(true);
restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
restart_hb->add_child(restart_close_button);
action_map = memnew(ActionMapEditor);
action_map->set_name(TTR("Input Map"));
action_map->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
action_map->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
action_map->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
action_map->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
action_map->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
action_map->set_toggle_editable_label(TTR("Show built-in Actions"));
action_map->set_show_uneditable(false);
tab_container->add_child(action_map);
localization_editor = memnew(LocalizationEditor);
localization_editor->set_name(TTR("Localization"));
localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(localization_editor);
autoload_settings = memnew(EditorAutoloadSettings);
autoload_settings->set_name(TTR("AutoLoad"));
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
shaders_global_variables_editor->set_name(TTR("Shader Globals"));
shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(shaders_global_variables_editor);
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
tab_container->add_child(plugin_settings);
timer = memnew(Timer);
timer->set_wait_time(1.5);
timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
timer->set_one_shot(true);
add_child(timer);
del_confirmation = memnew(ConfirmationDialog);
del_confirmation->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(true));
add_child(del_confirmation);
get_ok_button()->set_text(TTR("Close"));
set_hide_on_ok(true);
bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
if (use_advanced) {
advanced->set_pressed(true);
advanced_bar->show();
}
inspector->set_restrict_to_basic_settings(!use_advanced);
}