godot/editor/plugins/font_editor_plugin.cpp

106 lines
4.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*************************************************************************/
/* font_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "font_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
void FontDataPreview::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color line_color = text_color;
line_color.a *= 0.6;
Vector2 pos = (get_size() - line->get_size()) / 2;
line->draw(get_canvas_item(), pos, text_color);
draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
}
}
void FontDataPreview::_bind_methods() {}
Size2 FontDataPreview::get_minimum_size() const {
return Vector2(64, 64) * EDSCALE;
}
void FontDataPreview::set_data(const Ref<FontData> &p_data) {
Ref<Font> f = memnew(Font);
f->add_data(p_data);
line->clear();
if (p_data.is_valid()) {
String sample;
static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
for (int i = 0; i < sample_base.length(); i++) {
if (p_data->has_char(sample_base[i])) {
sample += sample_base[i];
}
}
if (sample.is_empty()) {
sample = p_data->get_supported_chars().substr(0, 6);
}
line->add_string(sample, f, 72);
}
update();
}
FontDataPreview::FontDataPreview() {
line.instantiate();
}
/*************************************************************************/
bool EditorInspectorPluginFont::can_handle(Object *p_object) {
return Object::cast_to<FontData>(p_object) != nullptr;
}
void EditorInspectorPluginFont::parse_begin(Object *p_object) {
FontData *fd = Object::cast_to<FontData>(p_object);
ERR_FAIL_COND(!fd);
FontDataPreview *editor = memnew(FontDataPreview);
editor->set_data(fd);
add_custom_control(editor);
}
bool EditorInspectorPluginFont::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
return false;
}
/*************************************************************************/
FontEditorPlugin::FontEditorPlugin() {
Ref<EditorInspectorPluginFont> fd_plugin;
fd_plugin.instantiate();
EditorInspector::add_inspector_plugin(fd_plugin);
}