godot/drivers
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
alsa Modernize Thread 2021-02-18 11:58:08 +01:00
alsamidi Modernize Thread 2021-02-18 11:58:08 +01:00
coreaudio Modernize Mutex 2021-02-18 11:58:08 +01:00
coremidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dummy Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Batching - fix a couple of minor valgrind bugs. 2021-02-16 18:29:34 +00:00
gles3 Accomodate blend shape ranges of -1 to +1 2021-02-07 21:42:02 +00:00
gles_common Batching - fix a couple of minor valgrind bugs. 2021-02-16 18:29:34 +00:00
png Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pulseaudio Modernize Thread 2021-02-18 11:58:08 +01:00
unix Modernize Thread 2021-02-18 11:58:08 +01:00
wasapi Modernize Thread 2021-02-18 11:58:08 +01:00
windows Modernize Thread 2021-02-18 11:58:08 +01:00
winmidi Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
xaudio2 Modernize Thread 2021-02-18 11:58:08 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00