godot/modules/gdscript/language_server
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
gdscript_extend_parser.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_language_protocol.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_language_protocol.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_language_server.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
gdscript_language_server.h Modernize Thread 2021-02-18 11:58:08 +01:00
gdscript_text_document.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_text_document.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_workspace.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gdscript_workspace.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
lsp.hpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00