godot/platform/osx
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
..
export Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
crash_handler_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
crash_handler_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
detect.py Modernize RWLock 2021-02-18 11:41:07 +01:00
dir_access_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
dir_access_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
os_osx.h [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:19:47 +02:00
os_osx.mm Modernize Semaphore 2021-02-18 11:58:08 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
power_osx.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_osx.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00