godot/platform/uwp
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
export Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
app.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
app.h Modernize Thread 2021-02-18 11:58:08 +01:00
context_egl_uwp.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
context_egl_uwp.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
detect.py SCons: Add only selected platform's opts to env 2020-12-29 16:02:00 +01:00
joypad_uwp.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joypad_uwp.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
os_uwp.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00