godot/scene/main
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
canvas_layer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
canvas_layer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
http_request.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
http_request.h Modernize Thread 2021-02-18 11:58:08 +01:00
instance_placeholder.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
instance_placeholder.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
node.cpp Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
node.h Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resource_preloader.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
resource_preloader.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_tree.cpp Implement pause-aware picking 2021-02-08 20:48:13 +01:00
scene_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
timer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
timer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
viewport.cpp Fix contact points debug for 3D Physics 2021-02-11 13:12:06 +01:00
viewport.h Implement pause-aware picking 2021-02-08 20:48:13 +01:00