godot/servers/audio/effects
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
..
audio_effect_amplify.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_amplify.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_chorus.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_chorus.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_compressor.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_compressor.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_delay.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_delay.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_distortion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_distortion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_eq.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_eq.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_filter.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_filter.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_limiter.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_limiter.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_panner.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_panner.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_phaser.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_phaser.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_pitch_shift.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_pitch_shift.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_record.cpp Modernize Thread 2021-02-18 11:58:08 +01:00
audio_effect_record.h Modernize Thread 2021-02-18 11:58:08 +01:00
audio_effect_reverb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_reverb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_spectrum_analyzer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_spectrum_analyzer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_stereo_enhance.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_effect_stereo_enhance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_stream_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
eq.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
eq.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reverb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
reverb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00